![]() Likewise, listing which Tyruswoo Team plugins you used is appreciated, but not required.Ħ. Adding "Tyruswoo", "Tyruswoo Studio", or "Tyruswoo Team" to your game's credits is greatly appreciated, but not required.ĥ. This includes any commercial or non-commercial game you are creating.Ĥ. You may use this for any game for which you are one of the main developers. You agree to direct others to if they want the plugin.ģ. You agree to not redistribute this plugin. However, your support is greatly appreciated, and allows me to continue improving and updating plugins.Ģ. You do not have to remain a paying member to use the plugin you downloaded. You joined as a paying member when you downloaded this plugin. ![]() Map Properties released for RPG Maker MZ!ġ. (This is useful if the maps both have a parallax image and both use Loop Horizontally and/or Loop Vertically with a scroll value greater than or less than 0.)įor more help using the Map Properties plugin, see. Keep the same parallax scrolling position even when transferring between maps! Use the Save Parallax Position plugin command just prior to player transfer and the Load Parallax Position plugin command immediately after player transfer this allows the new map's parallax background to be at the same point of scrolling as the previous map's parallax background. This can be done by changing the Parallax Alternative plugin parameter. Make a different parallax appear in the same map, based on whether a certain switch in On. Choose which maps will have special rules applied for this background music alternative. Other options include affecting all maps except certain selected maps, or affecting only the selected maps. Select which maps will be affected by this background music alternative. The name of the alternative background music to use when the switch is On. Switch ID number for the switch that must be On for the alternative background music to be used instead of the default background music. The name of the map's default background music (Autoplay BGM) as found in the map properties. (Later in list takes precedence if the same default music is used multiple times.) A list of alternative background musics to be used when certain switches are on. Choose which maps will have special rules applied for this parallax alternative. Select which maps will be affected by this parallax alternative. The name of the alternative parallax image to use when the switch is On. Switch ID number for the switch that must be On for the alternative parallax to be used instead of the default parallax. The name of the parallax image, as listed in the map's Parallax Background image selection. (Later in list takes precedence if the same default parallax is used multiple times.) A list of alternative parallaxes to be used when certain switches are on. Plugin parameters, their arguments, and short explanations: Load the location of scrolling of the parallax, from the most recently saved parallax location. (Parallax background must exist, and map must be using the Loop Horizontally and/or Loop Vertically feature with a scroll value other than 0, in order for this plugin command to do anything.) This is not included in player save files. Save the current location of scrolling of the parallax. Plugin commands, their arguments, and short explanations: Perhaps if the villainous Storm King was stopped the Land of the Sky would return to normal… Help Documentation Map Properties Plugin v1.0 The new parallax backgrounds will stay in effect forever on the player’s game unless the switch is turned off. Other maps specified in the Plugin Parameters (7, 10, & 11) were also affected by parallax background change. This makes for smoother transitions between similar maps. By saving a loading parallax positions, the parallax background will be in the same position on the new map that it was right before the player left the old map. Without this plugin, when the player goes to the next map, the parallax background will jump back to the default position. This is useful for transferring between maps that (1) use the same parallax background and (2) have the parallax background scroll. I recommend you place this plugin toward the bottom of your plugin list, so it has high priority.Įxample 1: Saving and Loading Parallax Positions.Use the Plugin Manager to add and activate the plugin. Open your project in RPG Maker MZ, then go to the Tools menu and select Plugin Manager.Place the file in your project’s “js” folder, within the “plugins” folder. Make sure the unzipped file is named Tyruswoo_MapProperties.js and is saved as a.
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